Town: Urimu-kaq Rudnoplu

Urimu-kaq Rudnoplu

Urimu-kaq Rudnoplu
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceÁkowror Region
RegionTmēkan Brushlands
Founded848
Community LeaderHigh Chief Dhyhlez vyim Fɪgsetunk
Area5 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3570 m (11712 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1265
Population Density253 people per km2 (632 people per mi2)
Town AuraAbjuration
Naming
Native nameUrimu-kaq Rudnoplu
Pronunciation/graˈgrurp/ /kaq/
Direct Translation[complex] [fraud; hoax]
Translation[Not Yet Translated]

Urimu-kaq Rudnoplu (/graˈgrurp/ /kaq/ [complex] [fraud; hoax]) is a subtropical Town located in the Ákowror Region of the Confederation of Goblin Tribes.

The name Urimu-kaq Rudnoplu is derived from the Gnollish language, as Urimu-kaq Rudnoplu was founded by Scukke vyim Roxlendyutsɪxt, who was culturaly Gnollish.

Climate

Urimu-kaq Rudnoplu has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). Urimu-kaq Rudnoplu receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Urimu-kaq Rudnoplu covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3570 m (11712 ft) above sea level.

Overview

Urimu-kaq Rudnoplu was founded durring the early 10th century, by Scukke vyim Roxlendyutsɪxt. The establishment of Urimu-kaq Rudnoplu was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Scukke vyim Roxlendyutsɪxt struck deals with nearby nations and communities to establish Urimu-kaq Rudnoplu as a prison colony.

Urimu-kaq Rudnoplu was built using the conventions of Gnollish durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Urimu-kaq Rudnoplu is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Urimu-kaq Rudnoplu is buildings are located arround a single premissive cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Urimu-kaq Rudnoplu weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Urimu-kaq Rudnoplu has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Urimu-kaq Rudnoplu ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Urimu-kaq Rudnoplu is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Urimu-kaq Rudnoplu long.

Civic Infrastructure

Urimu-kaq Rudnoplu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Urimu-kaq Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Urimu-kaq Rudnoplu.

Urimu-kaq Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Urimu-kaq Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Urimu-kaq Rudnoplu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Urimu-kaq Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Urimu-kaq Rudnoplu's public wards, blessings, and other arcane systems.

Urimu-kaq Rudnoplu possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Urimu-kaq Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Urimu-kaq Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Urimu-kaq Rudnoplu's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is long in Urimu-kaq Rudnoplu.

The Crawling Hand near Urimu-kaq Rudnoplu are known to be more aggressive than normal.

Urimu-kaq Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Conjuration energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5047 m2
    • Cattle and Similar Creatures: 316
    • Poultry: 3795
    • Swine: 253
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

382 of Urimu-kaq Rudnoplu's population work within a Foundational Occupation.

782 of Urimu-kaq Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 101 (8%) are noncontributers.

Points of Interest

Urimu-kaq Rudnoplu is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Urimu-kaq Rudnoplu, swallowing large sections of the community. Urimu-kaq Rudnoplu lost 217 people, 221 livestock, and 68 buildings in the disaster. This disaster is often refereed to as The Calamity Swallowing.

History